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Lockdown: Egyptian boy undergoes life-saving heart surgery using IIT Madras’ virtual reality model

lockdown: egyptian boy undergoes life-saving heart surgery using iit madras’ virtual reality model

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By Gunjan Sharma New Delhi, May 31 () Among thousands waiting for international travel curbs to be lifted is an 11-year-old Egyptian boy for whom spending the lockdown time in India has come with a new lease of life as he underwent a crucial heart surgery using a virtual reality model developed by the IIT Madras. The child underwent the life-saving surgery at Chennai’s MGM hospital using the virtual reality model to implant a heart pump, after he was turned down by several hospitals in the US and Europe. According to Dr KK Balakrishnan, Director of the Institute of Heart and Lung Transplant, MGM Healthcare, this was a first of its kind implant surgery successfully performed in India, while similar procedures have been performed twice in the US. AdvertisementThe technique will also be presented on Monday at the Annual conference of The American Society of Artificial Internal Organs in Chicago. The meeting is happening virtually due to the COVID-19 pandemic. “Who could have imagined that playstation-type glasses worn on the head and visualising spectacular images in a 3D environment can save a child’s life ? The boy was suffering from a life-threatening condition called restrictive cardiomyopathy and severe pulmonary hypertension (very high pressure …

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Graduation a virtual reality for XHS seniors – Xenia Gazette

graduation a virtual reality for xhs seniors – xenia gazette

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Xenia High School held a virtual graduation ceremony May 27. The video, which was on YouTube, featured speeches by administrators, students, the school board president, and video tributes by district staff members. Each graduating student with an official cap and gown photo was shown during the video and had his or her name read as well.










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In the world of virtual reality

in the world of virtual reality

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In 1935, American science fiction writer Stanley Weinbaum presented a comprehensive and specific fictional model for virtual reality through his short story “Pygmalion’s Spectacles”. In this story, Albert Ludwig, an elfin professor, invented a pair of goggles which enabled “a movie that gives one sight and sound”.
Ludwig added: “Suppose now I add taste, smell, even touch, if your interest is taken by the story. Suppose I make it so that you are in the story, you speak to the shadows, and the shadows reply, and instead of being on a screen, the story is all about you, and you are in it. Would that be to make real a dream?”
We were slowly getting into the world of virtual reality, for sure. But the prolonged lockdown is certainly a giant leap towards our realistic existence in the virtual realm. One of my acquaintances changed his job from a motor company to a pharmaceutical company just by sitting at his Chennai home during this lockdown period.

One of my former students was scheduled to join his new job at a renowned public academic institute in India. While everything is closed, he was also wondering whether he may be allowed to …

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‘7 Miracles’ film: Experience Jesus in virtual reality

‘7 miracles’ film: experience jesus in virtual reality

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Get all the latest news on coronavirus and more delivered daily to your inbox. Sign up here.Now you can experience the miracles of Jesus in virtual reality.”7 Miracles,” a 2018 Raindance Film Festival-winning movie from HTC Vive Studios, offers an immersive virtual reality adaptation of the seven miracles of Jesus Christ as told in the Gospel of John.’THE CHOSEN’ STAR JONATHAN ROUMIE ON PLAYING JESUS: IT ‘MADE ME A BETTER VERSION OF MYSELF’“During these times of social distancing, we need a safe way to stay in touch with our family, friends, and colleagues, as well as our faith, and virtual reality is the ideal medium for this” Cher Wang, chairwoman of HTC VIVE, told Fox News.
Official movie poster for ‘7 Miracles’–a feature-length VR experience from HTC Vive Studios. HTC VIVE STUDIOS
The VR film offers seven episodes that put the viewer into the parables of Christ, combining cutting-edge technology with ancient settings.THESE CHRISTIAN ARTISTS ARE DOING DRIVE-IN CONCERTSIt was filmed in Rome and Matera, locations where blockbusters like “The Passion of the Christ” and “Ben Hur” were also shot.“7 Miracles” is available now on Viveport Infinity, the Apple App Store and Google Play.CLICK HERE FOR …

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Global Augmented Reality and Virtual Reality Market is expected to reach USD 161.1 billion by 2025, witnessing 48.8% CAGR during the forecast period (2020–2025): VynZ Research

Information Access and Management (IAM) Platform powers IAM Network - 60,000 + engaged information professionals worldwide.

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Industry Insights by Component (Hardware and Software), by Device Type (AR Devices and VR Devices), by Application (AR Applications and VR Applications)NEW YORK, May 29, 2020 (GLOBE NEWSWIRE) — The global augmented reality (AR) and virtual reality (VR) market is estimated to generate revenue of USD 22.1 billion in 2020 and is expected to reach USD 161.1 billion by 2025, witnessing 48.8% CAGR during the forecast period. The market is driven by the factors such as increasing responsiveness about this technology, rapid acceptance of AR and VR technology among various industry domains and the amalgamation of AR and VR to develop the mixed reality that can be implemented for prospective applications.Get a free copy of sample report: https://www.vynzresearch.com/ict-media/augmented-reality-and-virtual-reality-market/request-sampleThe market for AR and VR market is primarily driven by technological development, rapid growth in the adoption of tablet computers and smartphones, excessive concentration of major tech players in the AR and VR system worldwide. The increasing penetration of smartphones and tablet computers is extensively contributing towards the growth of AR and VR market across the globe. The tablet-based and mobile-based AR and VR technology is observing rapid application form the key players operating in education, interior designing, e-commerce, architecture, and …

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Virtual Reality in Medical Education and Training Market Is Set a Rapid Growth Expected to Reach USD Billion with CAGR of +12% During 2020-2027: CAE, Immersivetouch, Mentice, Simbionix

virtual reality in medical education and training market is set a rapid growth expected to reach usd billion with cagr of +12% during 2020-2027: cae, immersivetouch, mentice, simbionix

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The report titled, “Virtual Reality in Medical Education and Training Market” boons an in-depth synopsis of the competitive landscape of the market globally, thus helping establishments understand the primary threats and prospects that vendors in the market are dealt with. It also incorporates thorough business profiles of some of the prime vendors in the market. The report includes vast data relating to the recent discovery and technological expansions perceived in the market, wide-ranging with an examination of the impact of these intrusions on the market’s future development.
Virtual Reality in Medical Education and Training Market research reports growth rates and the market value based on market dynamics, growth factors. The complete knowledge is based on the latest innovations in the industry, opportunities, and trends. In addition to SWOT analysis by key suppliers, the report contains a comprehensive market analysis and major player’s landscape.
Ask for Sample Copy of This Report: https://www.qyreports.com/request-sample/?report-id=80722
Top Key Players Included in This Report:
CAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators, Zspace.
Major highlights of this research report:

In-depth analysis of the degree of competition across the globe.
Estimation of Virtual Reality in Medical Education …

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A Tokyo Hospital Is Livestreaming Surgeries in Virtual Reality

a tokyo hospital is livestreaming surgeries in virtual reality

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In order to protect medical students and doctors during the coronavirus pandemic, a hospital in Tokyo has started livestreaming surgical procedures in virtual reality for students stuck at home.At Tokyo Women’s Medical University, which is known for experimenting with medical robots and AI algorithms, surgeons are now performing operations under the watchful eye of a giant, 8K virtual reality camera. That way, medical students who can’t personally attend classes due to medical concerns can put on a VR headset and tune in from home.While the idea was inspired by safety concerns amidst a global health crisis, it could have a longstanding effect on the accessibility of medical education for students and potentially the general public.“Especially in the current situation, we believe that VR live streaming is very useful because you can share an immersive experience while avoiding human contact,” Naotaka Fujii, CEO of the VR company Hacosco that set up the system, said in a blog by the camera manufacturer Insta360.Because the VR camera is hanging overhead, students won’t get as intimate or “hands-on” of a perspective as they would if they were practicing a surgery themselves.But the camera reportedly gives a …

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Council Post: 13 Ways VR May Power Future Marketing

Information Access and Management (IAM) Platform powers IAM Network - 60,000 + engaged information professionals worldwide.

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Virtual reality has quickly moved from being a pipedream into the realm of reality. Today, consumers have access to VR technology that we could only dream about a mere five years ago. Many marketers are already aware of the ripples in the pond that VR has caused. Like all other digital media, VR is a powerful marketing tool in the right hands.While we don’t know for sure how VR will power the future of marketing, it’s something that any marketing team should invest time into finding out. Below, 13 associates of Forbes Agency Council share what they consider to be the most likely ways in which VR will change the face of marketing in the future.

Members share their thoughts on how virtual reality will impact the future of marketing.
Photos courtesy of the individual members.

1. Remaking The World Of Advertising
One way? Ha! Virtual reality will remake the advertising and marketing industry. We are not there yet in terms of the technology, but we’re getting closer. You can look to video games to get an idea, with virtual billboards tailored to each player. Only, we’ll have an entire virtual shopping mall designed around each consumer’s desires. …

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Global Virtual Reality Devices Market To Have A Massive Growth Rate Of 39.6%!

global virtual reality devices market to have a massive growth rate of 39.6%!

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Virtual Reality Devices Market Global Report 2020-30: Covid 19 Growth And Change
The Business Research Company’s latest study on Virtual Reality Devices Market Global Report 2020-30: Covid 19 Growth And Change
LONDON, GREATER LONDON, UK, May 29, 2020 /EINPresswire.com/ — The global virtual reality devices market is expected to decline from $4.76 billion in 2019 to $3.99 billion in 2020 at a rate of -16%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and reach $1 trillion in 2023 at a whopping rate of 39.6%. The rising demand for virtual reality devices in changing the traditional way of imparting safety trainings to employees is expected to drive the market. However, due to COVID-19, the disturbances in demand and supply chain are to act as a major factor contributing to the declining shipments for virtual reality devices during 2020.
VR devices use advanced computer technology called virtual reality to create a simulated environment. VR devices such as head mounted display (HMD) devices, gesture tracking devices (GTD), projectors and display walls (PDW) enable the users to get immersed in a real environment and interact with 3D worlds. Some virtual reality devices include Oculus …

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Global Virtual Reality Market is Expected to Reach $91.00 billion by 2027 – Latest Market Research Report by Stratistics MRC

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GAITHERSBURG, Maryland, May 28, 2020 /PRNewswire/ — According to Stratistics MRC, the Global Virtual Reality market is accounted for $7.90 billion in 2018 and is expected to reach $91.00 billion by 2027 growing at a CAGR of 31.2% during the forecast period. Stratistics MRC LogoMoreSome of the key players in virtual reality market include Sony, HTC, Google, Vuzix, Apple Inc., Microsoft, Samsung Electronics, Eon Reality, Facebook, Inc, CyberGlove Systems, Sensics, Sixense Enterprises, Merge Labs, Qualcomm Technologies, Inc, Dessault Systems SE, Lenovo Group Ltd., Autodesk Inc., and Magic Leap, Inc.Some of the key factors propelling the market growth are growing digitization and availability of affordable VR devices, penetration of HMDs in gaming and entertainment sector, huge investment in virtual reality market. However, health concerns relating to low resolution and lack of movement is the restraining factor for the growth of the market.Request for sample here:  https://www.strategymrc.com/report/virtual-reality-market/request-sampleVirtual Reality (VR) is transforming the way we relate with the objects and environment around us. Virtual presents a 3D computer generated environment which a person can explore and interact with and the person becomes a part of the near-reality world. Virtual reality is gaining popularity across various sectors such as healthcare, entertainment, real-estate, education, …

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