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Using Virtual Reality to Drive Public Engagement – World

using virtual reality to drive public engagement – world

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In its continual effort to engage supporters and donors, the ICRC has partnered with the University of Geneva (UNIGE) in a study on the potential of virtual reality (VR) to connect people in humanitarian crises with those seeking to help them.

As global humanitarian crises multiply, deepen and overlap, and as demands on philanthropy grow due to the economic fallout of the Coronavirus pandemic, the ICRC is exploring new and various ways to reach out to its global supporters.

“We need to diversify funding and we need higher donations from private donors,” says Romain Zappella, the ICRC’s Private Partnerships and Philanthropy Specialist. One answer may lie in VR, a technology in which the ICRC is already a humanitarian leader through its training programs, urban combat simulations, and extended reality (XR) research.

But just because a technology exists doesn’t mean it should be used—or that it will be effective—so the ICRC is joined up with UNIGE’s Professor of Behavioral Philanthropy, Giuseppe Ugazio, to understand more about VR’s unique potential as a fundraising tool.

Bridging the empathy gap

“We have a strong emphasis on trying to generate and translate insights from behavioral sciences into philanthropy,” explains Ugazio, who is part of UNIGE’s …

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Virtual Reality Gives the Gift of Vision to Legally Blind Veterans – ClearanceJobs

virtual reality gives the gift of vision to legally blind veterans – clearancejobs

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Today about 130,000 U.S. veterans are legally blind, according to the Blind Rehabilitation Services at the U.S. Department of Veteran Affairs, while more than a million now live with low vision that causes loss of ability and independence to perform even necessary daily activities.
Something that might have seemed only possible in science fiction could now allow many of those veterans to see. This is the IrisVision VR headset, which combines the latest mobile virtual reality system along with customized Samsung Galaxy smartphone to enable low vision patients to see. This can include the ability to see the faces of loved ones, watch television, read a book, work, travel, and cook.
The IrisVision VR headset, which is an FDI Class I medical device, was developed by leading vision scientists in the United States. It has been backed by a grant from top vision institutions, including the National Eye Institute, and validated by eye specialists and researchers from top ophthalmology centers at Johns Hopkins University, Stanford University, and UPMC Pittsburgh.
The wearable headset can be used to provide vision to those who suffer vision loss from a variety of causes including Macular Degeneration, Diabetic Retinopathy, Stargardt Disease, Retinitis Pigmentosa (RP), …

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PQube Games Brings Virtual Reality Spooks To White Day VR, Just In Time For Halloween

pqube games brings virtual reality spooks to white day vr, just in time for halloween

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Popular Korean survival horror title White Day will see its first spinoff released outside of Southeast Asia with a new experience exclusive to the HTC Vive. Previously running as a VR theme park title for the past year, White Day VR: The Courage Test will soon be spooking PC players in immersive virtual reality.

Developed by the original White Day team at SONNORI Corp, White Day VR: The Courage test transforms the run-and-hide gameplay of the original horror title into a virtual reality scavenger hunt. Players may want to invest in a good set of headphones for their HTC Vive as White Day VR: The Courage Test will feature immersive 3D audio to make the hairs on the back of your neck stand up.
HTC Vive Cosmos Review – Shooting For the StarsThis latest edition to the notorious Korean horror cult series pits players against the clock as they return to Yeondu High School and find themselves undertaking the Occult Club’s escape room courage test. Players will be pitted against the clock to find all hidden objects and break out of Classroom 1.1.
Step into the classroom
Long since closed after an unexplained accident, Classroom 1-1 is now being used as a …

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As Oculus unleashes ad blitz, is it time for marketers to believe in virtual reality?

as oculus unleashes ad blitz, is it time for marketers to believe in virtual reality?

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The moderately-priced Oculus Quest 2 is getting strong reviews and ad support, signaling that virtual reality may finally be taking its long-awaited next step. Is it time for marketers to start seeing the world through rose-colored goggles?The Oculus Quest 2 has entered the marketplace with a lower price point ($299) and higher praise from reviewers and vocal social media fans. According to experts, this is an important first step for virtual reality (VR) – which has thus far failed to live up to expectations among both consumers and marketers. It is also a significant opportunity for Facebook, which bought Oculus for $2 billion, to play in a whole new arena.Oculus Quest 2 is billed by Facebook as “our most advanced all-in-one VR system yet. No PC or console needed. Explore an expansive library of awe-inspiring games and immersive experiences with unparalleled freedom.”It wouldn’t be the first time that VR overpromised, but initial sales appear to be strong, reviews have been positive and avid social groups like those on Reddit are abuzz. For example, r/oculusquest saw a 166% increase in views last week. Additionally, there was also a 71% increase in page views to the Reddit virtual reality interest group.While the tech savvy …

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Global Augmented and Virtual Reality (AR VR) Market 2025 To Expect Maximum Benefit and Growth Potential During this COVID 19 Outbreak: Microsoft Corporation, Google, Eon Reality, Aero Glass, Upskill, etc.

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Regional Development: Detailed Analysis
The latest report presentation on Global Augmented and Virtual Reality (AR VR) market portrays a detailed analytical review of the market spectrum across both historical and current timelines, complete with thorough details on prominent events, catastrophic implications as well as segment advancement and technological milestones that tend to have a lingering influence on unperturbed growth prognosis in global Augmented and Virtual Reality (AR VR) market.
In-depth research delving into past developments and growth trends, besides significant analysis of current events and developments, suggest that holistic growth in global Augmented and Virtual Reality (AR VR) market is touted to reach over xx million USD by the end of 2025, with CAGR amplification of xx% through the forecast span, 2019-25.
The study encompasses profiles of major companies operating in the Augmented and Virtual Reality (AR VR) Market. Key players profiled in the report includes:

Microsoft Corporation
Google
Eon Reality
Aero Glass
Upskill
Oculus VR
Jasoren
IMB

We Have Recent Updates of Augmented and Virtual Reality (AR VR) Market in Sample [email protected] https://www.orbismarketreports.com/sample-request/94534?utm_source=Puja
The report spans across determining crucial developments for various lucrative growth hotspots such spread over 50 countries during the growth …

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How virtual reality is aiding mental healthcare

how virtual reality is aiding mental healthcare

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Dr Wendy Powell, senior member of the IEEE and associate professor in the Department of Cognitive Science and Artificial Intelligence at Tilburg University, about the specific benefits of VR in mental healthcare.

Due to the recent COVID-19 pandemic, technology has seen an increasing role in healthcare, with the current global crisis bringing a new level of interest into technology-based solutions for many of the ongoing health challenges. However, in recent years, virtual reality (VR) has already begun to be used to assist with treatment of mental health issues, such as anxiety disorders and phobias.

VR has been used in the treatment of phobias for more than 20 years and is one of the more established forms of medical VR intervention. Phobias are often treated using gradual exposure to the fear stimulus, so virtual and augmented reality technologies are well-suited to support this form of treatment. They enable digital simulations of the fear stimulus to be presented to a patient in a very controlled manner, which can be adjusted precisely to the needs of each individual patient. Specialist centres, such as the Virtual Reality Medical Centre in California, support a number of psychological clinics to deliver VR therapy for a wide range …

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Virtual Reality Headsets Market: Know about Impact of Covid-19 by Top Companies like – Oculus VR, LLC, Microsoft Corporation, Facebook, Google, Avegant Corporation, Fove, Inc, and more – re:Jerusalem

virtual reality headsets market: know about impact of covid-19 by top companies like – oculus vr, llc, microsoft corporation, facebook, google, avegant corporation, fove, inc, and more – re:jerusalem

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The latest research report on the “Virtual Reality Headsets Market – Industry Analysis, Market Size, Opportunities and Forecast, 2020 – 2028” provides a comprehensive assessment of the Virtual Reality Headsets market for the forecast period from 2020 to 2028, including market values for the years 2018 and 2019. The investigative report provides a detailed analysis of the impact of COVID-19 on various segments in the Virtual Reality Headsets market based on product type, application, and end-use across numerous countries around the world. Further, the report also provides insights into market developments, trends, supply and demand changes across various regions across the globe. Thereby, the report provides a holistic view on the Virtual Reality Headsets Market in order to help decision makers with various strategic insights and future outlook. The Virtual Reality Headsets market is expected to witness continued growth during the forecast period from 2020 to 2028.
Leading companies reviewed in the Virtual Reality Headsets Market‎ report are: Oculus VR, LLC, Microsoft Corporation, Facebook, Google, Avegant Corporation, Fove, Inc
Get Free Exclusive Sample of this Premium Report at: https://www.zealinsider.com/report/3806/virtual-reality-headsets-market#sample
The report covers various aspects of the Virtual Reality Headsets market segmented into product type, application and end-use. The report provides market numbers for the …

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Virtual Reality Headsets Market Report, History and Forecast 2020-2026, Breakdown Data by Manufacturers, Key Regions, Types and Application

virtual reality headsets market report, history and forecast 2020-2026, breakdown data by manufacturers, key regions, types and application

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The Global Virtual Reality Headsets Market report offers key insights into the worldwide Virtual Reality Headsets market. It presents a holistic overview of the market, with an in-depth summary of the market’s leading players. The report is inclusive of indispensable information related to the leading competitors in this business sector and carefully analyzes the micro- and macro-economic market trends. The latest report specializes in studying primary and secondary market drivers, market share, the leading market segments, and comprehensive geographical analysis. Vital information about the key market players and their key business strategies, such as mergers & acquisitions, collaborations, technological innovation, and trending business policies, is one of the key components of the report.
Get a sample of the report @ https://www.reportsanddata.com/sample-enquiry-form/1355
The report covers extensive analysis of the key market players in the market, along with their business overview, expansion plans, and strategies. The key players studied in the report include:
Sony Corporation, Google, Samsung Electronics, HTC Corporation, Facebook, Microsoft, Vuzix, Leapmotion, Eon Reality, and LG Electronics Inc.
Furthermore, our market analysts have drawn focus to the significant impact of the COVID-19 pandemic on the global Virtual Reality Headsets market and its key segments and sub-segments. The …

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Tidewell Hospice Rolls Out Large-Scale Virtual Reality Program – Hospice News

tidewell hospice rolls out large-scale virtual reality program – hospice news

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Florida-based Tidewell Hospice, a subsidiary of Empath Health, has initiated a virtual reality program to aid in symptom management as well as help patients cope with social isolation, which has become even more critical and challenging during the COVID-19 pandemic.

An increasing number of hospice providers are incorporating virtual reality technology into patient care to help reduce pain, anxiety and feelings of isolation. A recent study found that virtual reality could potentially help reduce pain in adults suffering with chronic conditions.

Tidewell partnered with technology company Rendever to launch the program, which was financed through donor dollars from Lakewood Ranch Community Fund and the J. Milton & Nellie E. Hoffa Memorial Foundation. Tidewell cares for about 1,200 patients daily throughout four Florida counties.



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“Several years ago we started conversations around ways we could enhance the patient experience. We already do music therapy and art therapy and massage and Reiki and other services,” Debbie Mason, president of the Tidewell Foundation, told Hospice News. “We know when patients can connect with family that pleasure reduces pain and loneliness and depression, and for a lot of patients in our care their families are a long way away and don’t have the time or …

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