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Time for virtual reality and augmented reality to shine, Tech News &

time for virtual reality and augmented reality to shine, tech news &

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Video conferencing tool Zoom is undoubtedly the breakout app of the coronavirus pandemic, which has curtailed travel and face-to-face meetings.
But some tech firms are already looking beyond video conferencing. Their solution for the socially distant world? Collaboration tools that use virtual reality (AR) and augmented reality (AR).
Both technologies saw a surge in interest during the pandemic, especially for virtual collaboration and gaming, analysts say.

“Confined to their homes, people had more time to use or invest in VR headsets,” says Mr George Jijiashvili, a senior analyst at market research firm Omdia.
The launch of the high-profile VR game Half-Life: Alyx in March has been a shot in the arm for VR gaming, says Mr Yexi Liao, an analyst at market research firm IDC.
He estimates the game has sold almost a million copies since its launch, making it the fastest-selling VR game to date.

Mr Liao is also seeing more attention being paid towards remote education and training, which suits AR and VR.
Echoing this, Mr Rajesh Chakravarthy, academic director at home-grown game design school Mages Institute of Excellence, says: “Long-term social distancing measures could scale up AR and VR adoption and use, ranging from training to gaming …

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Why is Virtual Reality (VR) Important In Meetings? – Express Computer

why is virtual reality (vr) important in meetings? – express computer

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Read Article Sitting in a conference room and thinking about conducting a meeting amid constellations and meteors seemed to be a far fetched reality in the past, however, not anymore as virtual meetings have been the saviours of time indeed. While there are innumerable software and video conferencing tools available for usage, yet an impeccable takeaway is the option that enables one to create a virtual background, as per their own convenience, like that of a conference room, or a cafeteria.Experts in the tech space believe that the new normal would be heralding an entirely new concept of reality, obviously banking on the newest forms of technology. Queppelin, a deep tech-focused company, has launched it’s off the shelf platform for this which is one of its kind and is set to revolutionise the way meetings are being conducted. 5 blue chip companies have already adopted to this platform, and many more are in the queue.Talking to Express Computer Prafulla Mathur, co-founder, Queppelin, talks about their latest disruption. Edited excerpts:Why do you think are VR meetings important? How is it different from video conferencing?The Covid-19 pandemic has accelerated the need for remote working like never before. Many …

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Here’s To You…..Here’s To Me: On Reality

here’s to you…..here’s to me: on reality

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BY E.M. FORTIERLos Alamos
“I created the OASIS because I never felt at home in the real world. I didn’t know how to connect with the people there. I was afraid, for all of my life, right up until I knew it was ending. That was when I realized, as terrifying and painful as reality can be, it’s also the only place where you can find true happiness. Because reality is real.” – Ernest Cline, Ready Player One, character James Halliday
In Ernest Cline’s book Ready Player One, the premise is that humans live their physical lives on earth while living their social and emotional lives in an alternate virtual world called The OASIS. I’ve been pondering whether we too will soon realize that we have faltered into a false sense of normalcy in a virtual reality of our own making. While people argue and debate whether children should return to school this Fall, they seem to be missing something. Regardless of when or how they go back, none of the options are for the schools to be the same as they were prior. This is a new reality and to hide behind “remote learning” or “ …

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Virtual Reality #11: Jessie Imbriglio’s Senior Story

virtual reality #11: jessie imbriglio’s senior story

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By Jessica Caterson
For some incoming freshmen, the idea of high school is extremely daunting. Many rising high schoolers are filled with nerves and fears about the unknown, choosing to ease themselves into their new environment gradually to adjust. Jessie Imbriglio, however, was not one of these freshmen. For her, having an older sister allowed her freshman self to be more aware of the opportunities EGHS had. “With my sister being there and her prior knowledge on teachers and classes and the environment, I was able to utilize her as a source of knowledge going into high school,” she reflected. Even with all of her sister’s insight, Jessie still feels like she could’ve done more as a freshman. “I wasn’t the student I could’ve been,” she said. “I wasn’t the student I am now. I was still taking honors classes at the time, but that doesn’t mean I was putting in more time or effort than those who didn’t.”
As a freshman, Jessie admits to having been more relaxed. While she wanted to be the best she could, at the time she wasn’t sure what that entailed. It wasn’t until sophomore …

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Virtual Reality Company Mieron Sets Sights on At-Home Care – Home Health Care News

virtual reality company mieron sets sights on at-home care – home health care news

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Virtual reality (VR) company Mieron Inc. was founded in 2015 when its founders watched the value of the technology play out in front of their eyes by helping a 5-year-old girl recover from a traumatic spinal injury.

Several years later, those founders are beginning to find out the value of VR in home-based care.

Long Beach, California-based Mieron is a VR company that focuses on neurorecovery, physical therapy, occupational therapy and locomotion training. The company takes a holistic approach to rehabilitation, using VR as a non-invasive tool to help patients with mobility issues and their overall quality of life.

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Over the past few months, COVID-19 has vastly increased the usage of telehealth — and VR is another form of technology that can help patients stay healthier while mostly staying at home. Once that became evident to Mieron co-founder and President Jessica Maslin, the company began taking a different approach in its business plan.

“COVID-19 has really, really changed the way that we look at home health care,” Maslin told Home Health Care News. “If people can have this technology available to them at home and be able to share the results with their practitioners, be able to celebrate milestones together and …

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Black-owned virtual reality business seeks to entertain, educate customers

black-owned virtual reality business seeks to entertain, educate customers

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An image from “I Am A Man” virtual reality game. (Credit: @VR)
Shantay DeMar has been in love with virtual reality games ever since the movie Ready Player One. In it, he felt himself become transfixed at the film’s virtual setting and yearned to create his own OASIS, just like the imaginary world in the movie.
Last November he got his chance. After months of conducting research into virtual reality businesses and equipment, DeMar, 41, launched @VR, a Frederick, MD-based virtual reality gaming business, on Black Friday. The business has nine virtual reality gaming stations and more than 70 games ranging from sports and action to adventure and sightseeing. 
RELATED: Netflix to spend $100M to help Black business
Although the games are entertaining, some are also educational, including VR experiences designed to help people understand real life events and struggles – from the Civil Rights Movement to homelessness in America.
For example, the award-winning “I Am A Man” experience gives players a simulated view of Dr. Martin Luther King, Jr.’s 1968 sanitation strike in Memphis. In the game, users walk in the shoes of Dr. King and others fighting for worker’s rights. Later, users are taken to the Lorraine Motel where …

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COVID-19 Impact on Virtual Reality in Aerospace and Defense Market Size and Industry Share – Fresno Observer

covid-19 impact on virtual reality in aerospace and defense market size and industry share – fresno observer

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The global virtual reality in aerospace and defense market is expected to rise with an impressive CAGR and generate the highest revenue by 2026. Fortune Business Insights™ in its latest report published this information. The report is titled “Virtual Reality in Aerospace and Defense Market Size, Share & Industry Analysis, By Component (Hardware, Software, and Content), By Application (Training, Maintenance Assistance, Design and Manufacturing, Passengers Entertainment), and Regional Forecast, 2019-2026”. The report discusses research objectives, research scope, methodology, timeline and challenges during the entire forecast period. It also offers an exclusive insight into various details such as revenues, market share, strategies, growth rate, product & their pricing by region/country for all major companies.

For more information, Get sample pdf @ https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/virtual-reality-vr-in-aerospace-and-defense-market-101703

The report provides a 360-degree overview of the market, listing various factors restricting, propelling, and obstructing the market in the forecast duration. The report also provides additional information such as interesting insights, key industry developments, detailed segmentation of the market, list of prominent players operating in the market, and other virtual reality in aerospace and defense market trends. The report is available for sale on the company website.

List of Key Market Players:
Fortune Business Insights …

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