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Global Virtual Reality Devices Market To Have A Massive Growth Rate Of 39.6%!

global virtual reality devices market to have a massive growth rate of 39.6%!

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Virtual Reality Devices Market Global Report 2020-30: Covid 19 Growth And Change
The Business Research Company’s latest study on Virtual Reality Devices Market Global Report 2020-30: Covid 19 Growth And Change
LONDON, GREATER LONDON, UK, May 29, 2020 /EINPresswire.com/ — The global virtual reality devices market is expected to decline from $4.76 billion in 2019 to $3.99 billion in 2020 at a rate of -16%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and reach $1 trillion in 2023 at a whopping rate of 39.6%. The rising demand for virtual reality devices in changing the traditional way of imparting safety trainings to employees is expected to drive the market. However, due to COVID-19, the disturbances in demand and supply chain are to act as a major factor contributing to the declining shipments for virtual reality devices during 2020.
VR devices use advanced computer technology called virtual reality to create a simulated environment. VR devices such as head mounted display (HMD) devices, gesture tracking devices (GTD), projectors and display walls (PDW) enable the users to get immersed in a real environment and interact with 3D worlds. Some virtual reality devices include Oculus …

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Global Virtual Reality Market is Expected to Reach $91.00 billion by 2027 – Latest Market Research Report by Stratistics MRC

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GAITHERSBURG, Maryland, May 28, 2020 /PRNewswire/ — According to Stratistics MRC, the Global Virtual Reality market is accounted for $7.90 billion in 2018 and is expected to reach $91.00 billion by 2027 growing at a CAGR of 31.2% during the forecast period. Stratistics MRC LogoMoreSome of the key players in virtual reality market include Sony, HTC, Google, Vuzix, Apple Inc., Microsoft, Samsung Electronics, Eon Reality, Facebook, Inc, CyberGlove Systems, Sensics, Sixense Enterprises, Merge Labs, Qualcomm Technologies, Inc, Dessault Systems SE, Lenovo Group Ltd., Autodesk Inc., and Magic Leap, Inc.Some of the key factors propelling the market growth are growing digitization and availability of affordable VR devices, penetration of HMDs in gaming and entertainment sector, huge investment in virtual reality market. However, health concerns relating to low resolution and lack of movement is the restraining factor for the growth of the market.Request for sample here:  https://www.strategymrc.com/report/virtual-reality-market/request-sampleVirtual Reality (VR) is transforming the way we relate with the objects and environment around us. Virtual presents a 3D computer generated environment which a person can explore and interact with and the person becomes a part of the near-reality world. Virtual reality is gaining popularity across various sectors such as healthcare, entertainment, real-estate, education, …

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Meet the entrepreneur making tours of Napa Valley wineries a (virtual) reality

meet the entrepreneur making tours of napa valley wineries a (virtual) reality

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Geoffrey Curley positions his tripod in front of the historic 19th century Victorian home on the grounds of Schramsberg Vineyards.

Sarah Klearman, Register

There was not a single visitor at Schramsberg Vineyards.No one gazed over the legions of sun-warmed vineyards or into the thick wilderness that surrounds the storied property, which had bloated with green in the late-season rain. The faint chorus of clinking glass floating through the grounds as employees manned the bottling line went unheard; the team at work inside one of the winery’s historic caves went unseen, even as they engineered stacks of wine bottles so tall they reached the lace-like cob webs on dangling from the ceiling.It all seemed a shame to Geoffrey Curley. And as it so happened, he was in a position to do something about it.Curley’s background is in theatrical design; today, though, he’s in the business of “creating experiences”. A decade ago, he founded his own company – Geoffrey M. Curley and Associates – and set …

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Why Virtual Reality Is Having A Moment. Again.

why virtual reality is having a moment. again.

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It stands to reason that with lots of people staying home more than ever, virtual reality headsets like Facebook’s Oculus, and Samsung’s Gear are popular right now. But if new product releases and investment decisions are any indication, some think VR could grow beyond its current niche following among gamers. 
Tech expert Omar Gallaga told Texas Standard host David Brown that virtual reality products have had their ups and downs over the years, with clunky products that have failed to catch fire with consumers. The current VR “boomlet” has a lot to do with the amount of time people have been forced to spend at home. But some investors say the technology has legs beyond the pandemic. 
“There’s several new headsets that have debuted,” Gallaga said. 
Among them is a headset from gaming company, Valve, called Index. Also, the founder of HTC is on his own now, and has announced a new headset called Mova.
What you’ll hear in this segment:
– What could be coming in VR technology
– How one new game has lifted VR’s fortunes
– What applications other than gaming use VR

If you found the reporting above valuable, please consider making a donation …

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‘Star Wars: Tales From Galaxy’s Edge’ Coming to Virtual Reality

‘star wars: tales from galaxy’s edge’ coming to virtual reality

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Connected to the Disney Parks’ land, it’s in development by Lucasfilm’s ILMxLAB with Oculus Studios.

A virtual reality experience based on the Star Wars: Galaxy’s Edge attractions at the Disneyland and Disney World Resorts is in development by ILMxLAB, Lucasfilm’s immersive entertainment studio, in collaboration with Facebook’s VR unit Oculus Studios.
Scheduled for release later this year exclusively for Oculus goggles, Star Wars: Tales from the Galaxy’s Edge takes place between Star Wars: The Last Jedi and Star Wars: The Rise of Skywalker on the planet of Batuu, on the outskirts of Black Spire Outpost of Star Wars: Galaxy’s Edge. The original story will feature both new and familiar Star Wars characters.
“This action-packed adventure not only speaks to the promise of connected and complementary experiences by extending the lore around Black Spire Outpost, it represents another meaningful step in ILMxLAB’s quest to transition  from storytelling – one-way communication – to storyLIVING, where you’re inside a world making consequential choices that drive your experience forward.” said Vicki Dobbs Beck, ILMxLAB executive-in-charge, in a released statement.
The Star War brand has been a big part of ILMxLAB’s immersive content strategy, starting with VR experience Trials on Tatooine, which …

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Colin Farrell Talks Tackling First Virtual Reality Project With ‘Gloomy Eyes’ (EXCLUSIVE)

colin farrell talks tackling first virtual reality project with ‘gloomy eyes’ (exclusive)

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Colin Farrell (“The Lobster,” “Dumbo”), whose eclectic acting career underscores a desire to venture off beaten paths, took time during lockdown to share with Variety his thoughts on stepping into virtual reality with “Gloomy Eyes,” a critically acclaimed series that world premiered at Sundance in 2019.
The three-part animated VR series, which won prizes at the SXSW and Annecy festivals, is being launched Thursday across all VR platforms, including Oculus Quest. Farrell narrated the poetic, visually-pleasing series, playing the role of a lonely zombie boy who falls in love with a young human girl. Their love transcends boundaries in a world where zombies are outlaws. “Gloomy Eyes” was directed by Jorge Tereso and Fernando Maldonado, the duo behind the animated short “Shave It.” It’s produced by Atlas V and 3dar, and co-produced by Arte, RYOT, Vive Originals and Oculus with the support of the CNC, SACD, the Procirep and the region Auvergne Rhone Alpes Cinema.
What made you want to take part in “Gloomy Eyes”? What appealed to you?

I was initially shown the artwork and I just thought it was a stunning visual world that the two guys had created, and the story had a simplicity to it; a …

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HP Reverb G2 virtual reality headset arrives this fall for $600

hp reverb g2 virtual reality headset arrives this fall for $600

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HP is unveiling the HP Reverb G2 virtual reality headset with high-resolution specs the company hopes will attract new enterprise users and consumers. The company is launching the second-generation VR headset in a partnership with both Microsoft and game company Valve. The headset will debut in the fall for $600.
The resolution of the headset is 2,160 x 2,160 per eye, which should help with the visual realism of VR, said John Ludwig, lead product manager for VR at HP, in a press briefing. He said the Reverb G2, which uses lenses designed by Valve, will have 2.5 times the resolution of the Oculus Rift headset, delivering sharper images that enhance the feeling of being transported to another reality.
“These are brand new panels, not the same panels the Reverb G1 used, and they come with some amazing improvements in immersiveness,” Ludwig said. “The contrast and brightness are up significantly on these brand new panels. We’ve also reduced the persistence of the pixels. So with the contrast and brightness boost, you get a much better visual experience. With persistence, you get a more comfortable and fluid experience.”
Above: HP designed its new VR headset to be comfortable.Image Credit: HP
HP worked with …

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Bring Batuu Into Your Home With NEW Virtual Reality “Star Wars” Experience | Inside the Magic

bring batuu into your home with new virtual reality “star wars” experience | inside the magic

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This morning Scott Trowbridge, the Portfolio Creative Executive of Walt Disney Imagineering released a teaser about a new Star Wars Experience coming soon.This project, titled Star Wars: Tales from the Galaxy’s Edge, is a collaboration between ILMxLAB, Lucasfilm’s entertainment studio, and Oculus Studios. It’s described as an at-home, virtual reality experience that will bring the beloved elements and storytelling from Disney’s Galaxy’s Edge to a more personal level at home. Credit: Disney Parks BlogTrowbridge shared some specifics on the Disney Parks Blog, that we can expect from this new Star Wars experience.Star Wars: Tales from the Galaxy’s Edge is a new action-adventure experience that will give fans the opportunity to live their own adventures in virtual reality. The original story will feature both new and iconic characters from the Star Wars galaxy. Multiple styles of gameplay as well as difficulty settings are included so that the experience can be enjoyed by a variety of players – from Star Wars fans to VR gamers.Just like Star Wars: Galaxy’s Edge, the story will take place between Star Wars: The Last Jedi and Star Wars: The Rise of Skywalker on Batuu, with the action …

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A virtual reality

a virtual reality

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Litigators who used to rush to courtsAll prepped up for an adversarial sceneFind it insulting, humiliating, demeaningTo be reduced to a square on some screen!
Everywhere one finds lawyers clamouringFor restoration of a practice that’s actualWhile all the Powers and Milords are happyAdjusting to a reality that is just Virtual..
No one in lockdown has even mentionedAll those humungous mounting arrearsBecause they know cases will not expireBut what could perish are their careers!
Between the rising of the morning sunAnd the night spreading out the starsThe legal profession’s skills are honedOn a glut of lectures, tips and Webinars!
Every imaginable subject’s been coveredFrom virtual contracts to basic structureBut somehow no one thought it fit to askWhere do we have all the infrastructure?
The Corporations and Big BusinessesAre wishing Virtual Courts all successOblivious that an overwhelming majorityFinds it impossible to even gain access!

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Pico Interactive Announces Availability of its Neo 2 and Neo 2 Eye Virtual Reality Headsets

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Pico Interactive, a global tech company that develops innovative virtual reality (VR) and enterprise solutions, announces the availability of its highly anticipated headsets from the Pico Neo line – the Neo 2 and Neo 2 Eye, both of which deliver key VR solutions to the enterprise. Both models were built with business in mind, featuring best-in-class 4K resolution, enterprise functionality, six degrees of freedom (6DoF) and spatial stereo speakers.

The headsets feature the comfort and hygienic design of an all-PU facial interface, unique counterbalanced design for easy and extended wear, and have plenty of room for prescription glasses. Using the Qualcomm® Snapdragon 845™ Mobile Platform with Boundless XR, the Neo 2 allows content streaming from a VR Ready PC and select existing PC VR platforms.

“We believe the Neo 2 line is helping us achieve our goal to deliver the best standalone VR hardware with AAA enterprise service and options for business,” said Henry Zhou, CEO of Pico Interactive. “Our hardware is quickly becoming the preferred devices for leading companies in medical, training, marketing and location-based entertainment verticals. We’ve partnered with some great companies to not only help professionals in their day-to-day across a variety of industries but also in times of crisis.”
In partnership …

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