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By way of virtual, reality sets in

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Their 10-second videos were as unique as each of the 1,290 public high school Class of 2020 graduates.Huntingtown’s Katherine Mower posed with her dog (which had its own mortarboard), Northern’s Sara Fields flipped her tassel, blew a kiss then did jazz hands, Calvert’s Benjamin Springer’s video montage includes shots of him as well as a bird, a bat and a flying squirrel, and Patuxent’s Cassandra Rattica’s video featured her flipping her tassel then zooming in on a stuffed animal collection.But the one thing that each of the seniors had in common was that they were finally recognized during virtual graduation ceremonies held June 29 and 30.Each high school also held miniature graduation ceremonies on their athletic fields over the past two weeks.But the students’ biographies and 10-second videos were each as different as the 2020 school year, the last three months of which were upended by the coronavirus.“The uniqueness of the 2020 graduations will I believe make it more memorable, not just for your parents and family and friends and relatives, but for you as well,” board of education President William Phalen said. “When in 20 or 30 or more years you say, ‘I graduated in 2020, people …

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London’s Brixton Academy to host 360-degree Virtual Reality gigs

london’s brixton academy to host 360-degree virtual reality gigs

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London’s iconic Brixton Academy is set to host a series of special new 360-degree Virtual Reality gigs.The new series comes from promoter Live Nation and MelodyVR, the team behind the recent virtual Wireless Connect, held last weekend in the place of the cancelled Wireless Festival.

‘Live From O2 Academy Brixton’ will see unique live performances from bands and artists to be announced soon, transporting fans into the London venue.
Advertisement During the gigs, fans will be able to choose their spot from which to watch the gig,  available via the MelodyVR app.
London’s O2 Academy Brixton (Picture: Getty)
Speaking of the new events, Live Nation UK chairman Denis Desmond said: “We look forward to partnering with MelodyVR and presenting Live From O2 Academy Brixton which will connect artists with fans globally through the latest and exciting 360° VR technology, direct from a purpose-built studio set within this iconic and world-famous venue.”
MelodyVR CEO Anthony Matchett added: “MelodyVR’s mission is to use our innovative technology to make sure artists can keep staging amazing shows and fans can continue to experience and enjoy the live music that they love.
“We’ve helped to take Wireless virtual this weekend, co-creating …

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Black Cherrie Management implements virtual reality offering

black cherrie management implements virtual reality offering

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The agency’s focus is on merging traditional marketing tools with digital-centric strategies to provide meaningful value and create smart brands. “The Fourth Industrial Revolution (4IR) is here and continues to gain momentum in influencing the landscape of the lives of consumers,” says the agency. “Access to information and content has become immediate with a click of a button.””Brands who embrace and adapt to the rate of change give themselves an advantage over their competitors. 4IR demonstrates the magnitude that digital change has on the progression of an industry and country,” adds the agency.”Competition between brands has evolved and the stakes are higher. It’s all about who can provide a creative solution to a problem in the fastest time,” says Lerato Molete, MD of Black Cherrie Management.”Consumers are seeking unique brand experiences. We provide virtual reality and augmented reality services as one of the ways to evolve your brand,” adds Molete.According to Molete, future-proofing your brand involves thinking about what needs your consumers will have in the future and what tools you will need to meet those needs. Molete adds that incorporating virtual reality to host board meetings, team building sessions and conferencing will become the new …

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Virtual Reality and Mixed Reality: The Future of Gaming

virtual reality and mixed reality: the future of gaming

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Gaming has come a long way since the first consoles and playable titles came out. Decades of design and advancement have taken what was a few pixels on a screen, to now creating massive worlds, adventures, and experiences for everyone to enjoy. 
2020, and the years to follow, are going to be no different. We live in a world where AI and virtual reality are becoming bigger parts of our lives, game developers are doing incredible things with classic titles we love, and console and PC manufacturers are stepping up their hardware to give us more mind-blowing experiences. With smartphones getting more advanced and apps that keep getting better, technology as a whole is moving forward at pace 

Sony and Microsoft unveiled their new consoles a few weeks ago, and announced them as the “future of gaming” and considering the specs and power of each of them, they are going to be able to change the game when it comes to gaming.
Many experts believe that we are getting closer to gaming that incorporates “mixed reality”. This is an idea that mixes both virtual realities and augmented reality, think the Oculus, and that one time favorite Pokemon Go. 
The one downside …

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3D And Virtual Reality Industry Market Research Growth by Manufacturers, Regions, Type and Application, Forecast Analysis to 2025

3d and virtual reality industry market research growth by manufacturers, regions, type and application, forecast analysis to 2025

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The research report on 3D And Virtual Reality Industry market delivers an exhaustive analysis of this business space while offering significant information pertaining to the factors that are affecting the revenue generation as well as the industry growth. The document also comprises of a detailed assessment of the regional scope of the market alongside its regulatory outlook. Additionally, the report provides with a detailed SWOT analysis while elaborating market driving factors.
Additional information including limitations & challenges faced by new entrants and market players in tandem with their respective impact on the revenue generation of the companies is enumerated. The document scrutinizes the impact of COVID-19 pandemic on growth as well as future remuneration of the market.
Request Sample Copy of this Report @ https://www.cuereport.com/request-sample/16165Emphasizing on the competitive scenario of the 3D And Virtual Reality Industry market:

The report offers vital data pertaining to the competitive framework which includes companies such as Google,SoftKinetic,Cast AR,Magic leap,HTC vive,Matterport,Samsung,Atheer labs,ANTVR,Microsoft(HoloLens),FaceBook/Oculus,Sureal,Dreamerkr,OSVR,Jingweidu Technology,Bubl,Jaunt,Virglass,Song,NextVR,TVR,Vr BOX,GoPro,CryWorks andBaofeng Mojing.
It analyzes the production rates as well as the revenues accrued …

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Augmented reality takes online classes to exciting highs

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The kindergarten children of AEM AUP School at Moorkanad, near Valanchery, jumped up in excitement as a giant elephant popped up beside their teacher Sindhu last week. Their online class had become a virtual reality of thrill all of a sudden, thanks to the brilliance of an enterprising teacher.Shyam Vengalloor, a social science teacher at the school, has become a hero by introducing augmented reality (AR) to online classes. Many schools and teachers from across Kerala have begun to seek his help. Some have begun to borrow Moorkanad’s AR classes and some others, to imitate.When the whole world was in a lockdown in April, Mr. Shyam Vengalloor was racking his brains on finding a way to make virtual classrooms more exciting for children. Using green screen, Gif (graphics interchange format) images and several apps, Mr. Shyam succeeded in creating an augmented reality for the virtual class by superimposing graphics, audio and sensory enhancements.“We need to do everything possible to retain the attention of the children. We are experimenting with several innovative methods of teaching, including Glassboard doodle,” Mr. Shyam Vengalloor told The Hindu.Convincing teachersHis colleagues were unconvinced at first. “I went and told the KG …

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Moving – even in virtual reality – can increase our creativity and problem-solving

moving – even in virtual reality – can increase our creativity and problem-solving

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Some 8.7 million years ago, much of what is now Idaho was torched by clouds of hot volcanic ash, destroying all vegetation and animals in sight. The supervolcano, Yellowstone, was erupting. This was Yellowstone’s largest eruption on record.
Super-eruptions can decimate entire regions, and their cocktail of ash and gases can alter the climate. But, even though they eject huge amounts of material, there are very few documented super-eruptions in the geologic record. So we don’t fully understand why they are so big or how often they occur. Now, details of the Yellowstone supervolcanic eruption are documented in a new study published in the journal Geology.
Yellowstone’s ancient eruptions scattered volcanic debris across the northwestern US. There are so many deposits — covering an area tens of thousands of square kilometers — that it can be difficult to tell each eruption apart. To get around this, volcanologists collected detailed identifying information, including chemical and chronological data, on each geological deposit. 
Volcanic ash from Yellowstone Wikimedia
When they looked at the data, they found that much of the volcanic debris, which was thought previously to come from repeated smaller eruptions, had the same chemical makeup and age. In fact, these deposits …

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New Program Combats Racial and Gender Bias in the Workplace Using Virtual Reality

new program combats racial and gender bias in the workplace using virtual reality

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NEW YORK, July 7, 2020 /PRNewswire/ — Live In Their World, a Software-as-a-Service (SaaS) company that combines psychology and technology to help change workplace behavior, today launched a new remote learning program using virtual reality (VR) to promote lasting, respectful engagement in the workplace. Live In Their World addresses the shortcomings of traditional diversity and inclusion training programs by creating profound awareness of the effects of bias and incivility, while providing employees the skills they need for a healthy workplace.
“After doing research with virtual reality, combined with what I’ve learned in my career as a psychotherapist, executive coach, and psychology textbook author, it’s clear to me that awareness alone is not enough to drive civil behavior and respectful engagement,” said Robin S. Rosenberg, Ph.D., founder and chief executive officer of Live In Their World.  “As research has repeatedly shown, people’s behavior changes when best practices permeate an entire organization.”
Live In Their World uses VR to close the distance caused by the different experiences of employees, as well as resulting bias and incivility—whether working remotely or in the office. The Live In Their World program places its users into the “shoes” of another person to experience, from his or …

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How virtual reality is changing the way we work – TechHQ

how virtual reality is changing the way we work – techhq

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From training, to prototyping, to videoconferencing – VR and AR is taking hold in the enterprise.

7 July 2020

Virtual reality is changing the way we work. Source: Shutterstock

Both virtual reality (VR) and augmented reality (AR) are beginning to make inroads in the worlds of business, thanks to the ubiquity of smartphones and other new technologies.
However, the barrier to further progress into the world of user experience (UX) is the development of apps that can bring VR and AR to the individual user.
Estimates peg the VR/AR market to reach upwards of US$35 billion by 2025. While about US$19 billion of that may be related to consumer and gaming activities, that leaves a US$16 billion market opportunity focused on enterprise and commercial development for companies to fill.

While companies, such as Sony, Facebook, and HTC, have already made substantial investments in VR/AR, as the technology becomes mainstream and the apps improve, more companies will invest and innovate in these fields. But what are these potential market opportunities that apps can fill? 
More engaging ways to train
Both VR and mobile apps are excellent training tools on their own. When put together, the opportunity is created to make the training experience …

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