Advertisement

How Virtual Reality Can Help Profile People’s Personality?

how virtual reality can help profile people’s personality?

BEGIN ARTICLE PREVIEW:

Virtual reality (VR) has emerged as an immersive technology and evolved beyond gaming. Today, it is being used for various different purposes, ranging from entertainment to virtual training and industrial maintenance. VR is also used for psychology research to examine areas like social anxiety, moral decision-making and emotional responses, among others. In a recent research, researchers used virtual reality to explore how people respond emotionally to a potential threat. From their earlier work, they knew that being high up in VR stimulates strong feelings of fear and anxiety.
Hence, researchers this time asked participants to walk across a grid of ice blocks suspended 200 metres above a snowy alpine valley. They found that participants’ behaviour became more cautious and considered, as researchers increased the precariousness of the ice block path. Researchers also found people’s behaviour in VR that can provide clear evidence of their personality. In this way, they were able to identify participants with a certain personality trait based on the way they behaved in the VR scenario.
According to Stephen Fairclough, Professor of Psychophysiology in the School of Psychology, Liverpool John Moores University and one of among the researchers, while this may be an interesting finding, it obviously …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE

North America Augmented Reality and Virtual Reality Market size Witness Increase in Revenues by 2026

north america augmented reality and virtual reality market size witness increase in revenues by 2026

BEGIN ARTICLE PREVIEW:

As the largest regional market of augmented reality (AR) and virtual reality (VR) technologies, North America is expected to have an addressable market value of $258.6 billion for AR and VR during 2019-2026, representing a remarkable 2019-2026 CAGR of 32.3%.
Access insightful study with over 100+ pages, list of tables & figures, profiling 10+ companies. Ask for Sample [email protected] https://www.trendsmarketresearch.com/report/sample/13061
Highlighted with 25 tables and 38 figures, this 106-page report “North America Augmented Reality and Virtual Reality Market by Technology, Component, Device Type, Industry Vertical, End-user, and Country 2019-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire North America augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain.
The report provides historical market data for 2015-2018, revenue estimates for 2019, and forecasts from 2020 till 2026. (Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:• Market …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “North America Augmented Reality and Virtual Reality Market size Witness Increase in Revenues by 2026”

Could VR’s Application In Medicine Lead To A Full Virtual Reality Revolution? | Inventiva

could vr’s application in medicine lead to a full virtual reality revolution? | inventiva

BEGIN ARTICLE PREVIEW:

Researchers at the University of Cambridge discovered in October 2020 that they can implement virtual reality technology to allow scientists to ‘walk inside’ cells. By taking a different approach to the cell’s design, complex conditions can be analyzed more thoroughly and new avenues for treatment can be discovered. The vLUME software was a partnership with the University of Cambridge and Lume VR Ltd and allows high-resolution microscopic data to be seen in virtual reality, including in as much detail as individual proteins. Could we see a huge virtual reality revolution in the coming years?Virtual Reality and MedicineVirtual reality may have seemed like a gratuitous extension of the gaming, entertainment, and tech industries – offering new ways of doing interesting things. But its use in medicine could render it a game-changer, especially for public perception. For instance, surgeries can be planned in better detail by mapping them onto virtual versions of the human body. In 2016, the University of Basel pioneered computed tomography scanning (CT scanning) to use virtual bodies in surgical planning.Those interested in the ability to walk through a human cell can try it themselves, albeit with less sophistication, with the 2015-launched InCell VR game. Luden.io’s InCell …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “Could VR’s Application In Medicine Lead To A Full Virtual Reality Revolution? | Inventiva”

Applying Task-Based Learning to Extended Reality – Language Magazine

applying task-based learning to extended reality – language magazine

BEGIN ARTICLE PREVIEW:

Once technology enters the classroom, it rarely leaves. These days, as online learning emerges as the next technology to find a home inside the classroom, we have an opportunity to look further into the future. This is a great time to consider the next digital horizon for education—specifically the emerging fields of augmented reality and virtual reality. Both technologies are already being experimented with for learning in general and language learning in particular. As our teaching practices continue to evolve, I want to explore what the technology looks like and what best practices could help us engage successfully in virtual language teaching.
Extended RealityExtended reality generally describes augmented reality (AR), virtual reality (VR), or a combination of the two. It allows a user to engage with interactive digital enhancements—individually or with others—in real or digital worlds (Bonner and Reinders, 2018). Like other technologies, both AR and VR have become smaller, faster, and more affordable, allowing institutions, educators, and learners to afford a vast array of devices.
AR is used through a digital interface, like a smartphone or smart glasses, where information, visuals, and characters are revealed to the user. A fantastic example was just launched at Changdeok Palace …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “Applying Task-Based Learning to Extended Reality – Language Magazine”

Huge Massive Demand in Augmented Reality and Virtual Reality Apps Market 2020-2027 Profiling Leading Players : , DAQRI, Wikitude, AR Circuits, SkyView & More. – re:Jerusalem

huge massive demand in augmented reality and virtual reality apps market 2020-2027 profiling leading players : , daqri, wikitude, ar circuits, skyview & more. – re:jerusalem

BEGIN ARTICLE PREVIEW:

Augmented Reality and Virtual Reality Apps Market analysis on global market is a thorough study that offers a select combination of skillful market realities. The study shows changing market trends as well as the size of individual segments in this market. This report mentions various top players involved in this market. Analysis of the Global Augmented Reality and Virtual Reality Apps Market begins with a market-based outline and underlines the current information on the global market, complemented by data on the current situation.
Global Augmented Reality and Virtual Reality Apps Market report is a comprehensive study of the global market and has been recently added by Research N Reports to its extensive database. Augmented demand for the global market has been increased in the last few years. This informative research report has been scrutinized by using primary and secondary research. The Global Augmented Reality and Virtual Reality Apps Market is a valuable source of reliable data including data of the current market.
Ask for Sample Copy of This Report: https://www.researchnreports.com/request_sample.php?id=64703
Top Key Players Profiled in This Report: Augmented Pixels, Aurasma, Blippar, Catchoom, DAQRI, Wikitude, AR Circuits, SkyView & More.
The key questions answered in …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “Huge Massive Demand in Augmented Reality and Virtual Reality Apps Market 2020-2027 Profiling Leading Players : , DAQRI, Wikitude, AR Circuits, SkyView & More. – re:Jerusalem”

‘Virtual/Reality’: UMA Architecture Student Show on view in gallery and online | Lewiston Sun Journal

‘virtual/reality’: uma architecture student show on view in gallery and online | lewiston sun journal

BEGIN ARTICLE PREVIEW:

Rendering for a medical office building by fourth-year architecture student Isaac Sacks is featured in this year’s UMA Architecture Student Show through Friday, Nov. 20, in the Charles Danforth Gallery at the University of Maine at Augusta as well as online at danforth.uma.edu. Courtesy photo
AUGUSTA — In a year when “physical distance” occupies the attention, students in the architecture program at the University of Maine at Augusta continue to hone their skills and vision in creating physical environments. This fall, as in-person learning continues for UMA’s architecture students, architecture faculty have practiced the dynamic adaptability they teach, hybridizing the Architecture Student Show. This year’s exhibition will occupy the physical space of the Charles Danforth Gallery in UMA’s Jewett Hall and will also be available as a virtual exhibition on the Danforth Gallery’s website. This hybrid presentation gives viewers physical and virtual spaces in which to consider the built worlds UMA’s students envision.
Projects represented in the exhibition range from more conceptual first-year projects through theoretical and advanced work completed in the fifth year of the program. “The exhibition moves from more imaginative projects toward more concrete architectural plans and renderings,” explained Amy Rahn, …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “‘Virtual/Reality’: UMA Architecture Student Show on view in gallery and online | Lewiston Sun Journal”

New Point of Care Ultrasound System and Immersive Virtual Reality Experience Await Mindray Visitors at UNCONVENTIONAL 2020

new point of care ultrasound system and immersive virtual reality experience await mindray visitors at unconventional 2020

BEGIN ARTICLE PREVIEW:

Mindray North America invites attendees of world’s largest EM conference to explore comprehensive range of advanced emergency solutions through revolutionary online experienceMAHWAH, N.J., Oct. 26, 2020 /PRNewswire-PRWeb/ — Mindray, a leading global developer, manufacturer, and supplier of medical devices will showcase a brand-new customer experience at the American College of Emergency Physicians (ACEP) UNCONVENTIONAL 2020 Annual Meeting. During the conference, Mindray will highlight their recently launched ME8 Ultrasound System, artificial intelligence-powered Smart Tools, and BeneVision N-Series Patient Monitoring Platform all through an immersive and interactive virtual reality platform. ACEP, the world’s largest emergency medicine conference, will take place online from October 26-29, 2020 at https://www.acep.org/sa.”While Emergency care is around the clock, the COVID-19 pandemic has pushed these departments into overdrive in a way not seen before in the history of modern medicine,” says Maher Elhihi, Director of Marketing, Ultrasound. “Throughout this rapid shift Mindray has worked hard to drive innovation forward; ensuring our tools are optimized to address the evolving needs of our frontline heroes. We are dedicated to delivering better solutions, and empowering clinicians to focus their energy wholly on their patients.”Intelligent Ultrasound In the current healthcare climate, innovative tools that help rapidly assess critically ill …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “New Point of Care Ultrasound System and Immersive Virtual Reality Experience Await Mindray Visitors at UNCONVENTIONAL 2020”

Q&A: VR program effectively trains people to respond to opioid overdose

q&a: vr program effectively trains people to respond to opioid overdose

BEGIN ARTICLE PREVIEW:

October 26, 2020
3 min read




ADD TOPIC TO EMAIL ALERTS


Receive an email when new articles are posted on

Please provide your email address to receive an email when new articles are posted on .


Subscribe



ADDED TO EMAIL ALERTS

We were unable to process your request. Please try again later. If you continue to have this issue please contact customerservice@slackinc.com. Back to Healio

A new virtual reality training program could help educate the public on how to respond to an opioid overdose, including how to properly use naloxone, according to research published Drug and Alcohol Dependence.
The virtual reality (VR) program, developed by a group of interdisciplinary researchers from the University of Pennsylvania and the Philadelphia Department of Public Health, was shown to be as effective as in-person training.


Source: University of Pennsylvania

Researchers compared the efficacy of the training strategies during naloxone distribution events at nine libraries in Philadelphia. The libraries were randomly assigned to conduct VR training or standard in-person training.
The VR training consisted of a 9-minute immersive video designed to address core characteristics of identifying and responding to an opioid overdose. The content was validated by public health practitioners and clinicians specializing in addiction medicine.
In …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “Q&A: VR program effectively trains people to respond to opioid overdose”

Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Current and Future Industry Trends, 2020-2025

augmented reality (ar) and virtual reality (vr) racing games market size current and future industry trends, 2020-2025

BEGIN ARTICLE PREVIEW:





Executive summary: The latest Augmented reality (AR) and Virtual reality (VR) Racing Games market report provides a comprehensive view of the current trends and future amplitude of the industry growth. Key growth drivers, restraints, along with opportunities and associated risks are thoroughly discussed in the study.As per trusted projections, the Augmented reality (AR) and Virtual reality (VR) Racing Games market is estimated to record a year-over-growth rate of XX% over the forecast timeframe.Request Sample Copy of this Report @ https://www.express-journal.com/request-sample/232898The research practices also uncover the shares and size of the sub-markets. Moreover, the study determines the positioning of the key players with respect to their evolving competitive dynamics. Further, it addresses the prevailing global health crisis of Covid-19 pandemic, so as to assist players in making effective management of uncertainties and subsequent contingency plans going forward.Market synopsis: Regional outlook: North America, Europe, Asia-Pacific, South America, Middle East & Africa, South East Asia are the key regional contributors of the Augmented reality (AR) and Virtual reality (VR) Racing Games market.Projected growth rate of each region based on the consumption value and volume.Economic status of the major economies and their influence on the overall …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Current and Future Industry Trends, 2020-2025”

Honeywell Introduces Virtual Reality-Based Simulator To Optimize Training For Industrial Workers

honeywell introduces virtual reality-based simulator to optimize training for industrial workers

BEGIN ARTICLE PREVIEW:

HOUSTON, Oct. 26, 2020 /PRNewswire/ — Honeywell (NYSE: HON) today announced the introduction of an advanced industrial training solution that combines 3D immersive technology with industry-leading operator training simulation to create a collaborative learning environment for plant operators and field technicians. Honeywell’s Immersive Field Simulator is a virtual reality (VR) and mixed reality-based training tool that incorporates a digital twin of the physical plant to provide targeted, on-demand, skill-based training for workers.
“Faced with increasingly complex technology and an experienced workforce nearing retirement, operators need robust technical training and development solutions that accurately depict real-world environments,” said Pramesh Maheshwari, vice president and general manager, Lifecycle Solutions and Services, Honeywell Process Solutions. “Traditional training approaches often fail to meet the mark when it comes to helping panel and field operators and maintenance technicians in process plants become better at their jobs. The result can be reliability issues and increased operational incidents.”
The Immersive Field Simulator offers a smooth, virtual walkthrough to familiarize workers with the plant. It includes avatars that represent virtual team members. The simulator’s cloud-hosted, device-agnostic platform, which incorporates flexible 3D models, grows with the user as plant operations change. The simulator is customizable to meet specific instructional needs and project …

END ARTICLE PREVIEW

READ MORE FROM SOURCE ARTICLE Continue reading “Honeywell Introduces Virtual Reality-Based Simulator To Optimize Training For Industrial Workers”