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Lenovo Mirage VR S3 virtual reality headset aims to elevate businesses

lenovo mirage vr s3 virtual reality headset aims to elevate businesses

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The Lenovo Mirage VR S3 is the company’s newest virtual reality solution for the workplace. The company took the wraps the all-in-one VR headset at the VR/AR Global Summit online conference. Lenovo tapped the help of global VR tech developer, Pico Interactive to engineer the Mirage VR S3. It’s specifically tailored for use in simulated job training and fields like architecture, construction, content creation and more. The Mirage VR S3 also plays a role in educational institutions with Lenovo VR Classroom 2 for middle and high school students.“VR helps achieve better, faster training at lower cost,” commercial AR/VR lead, Nathan Pettyjohn said in a keynote Monday. “Our enterprise customers are looking for solutions to build and enable more skilled and efficient global workforces.”The Android based Lenovo Mirage VR S3 packs 4K optics to the tune of 1920×2160 (per eye) and a 110 degree FOV. This allows for crisp, lifelike visuals in virtual reality simulations.The VR headset features Qualcomm 835 CPU, 64GB of expandable storage. It also has wipeable hygienic face pads for shared use and supports hands-free operation. At the heart of the Mirage VR S3 is Lenovo’s own ThinkReality software. It gives managers access to powerful management …

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SOJC virtual reality lab helps people connect in an online world

sojc virtual reality lab helps people connect in an online world

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In the wake of COVID-19, one of the many inconveniences of life in self-isolation is the cancelation of large gatherings around the world. Instead, many have begun transporting to virtual gathering places to connect and commiserate.Donna Davis, director of the strategic communications master’s program and Oregon Reality Lab at the School of Journalism and Communication’s Portland campus, has researched these virtual spaces for more than a decade. Her work focuses on marginalized and vulnerable communities, including people with disabilities, and the rich online lives they have built to get around their physical limitations.Davis said the pandemic has accelerated an organically growing trend toward more accessible, complete and engaging virtual social lives for all people.“Obviously, this is not the way I saw it happening,” she said. “But there’s no doubt virtual worlds have gone from the fringe to the mainstream.”Those virtual worlds range from the now-ubiquitous Zoom to more engrossing online experiences, like Second Life, where people can easily express a wide range of emotions, find ways to entertain themselves and be creative.Davis’ work, including ethnographic research among online deaf communities and individuals with Parkinson’s disease, has unearthed ways for people to …

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Travel World VR Launches Virtual Reality App

travel world vr launches virtual reality app

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Travel World VR is a new platform for viewing 360° virtual reality travel videos. Company founders, John Graham and Steve Perillo ask, “Can you imagine of a better time to launch a virtual reality travel app?”The company started as a promotional service for destinations, resorts, cruise lines, tour operators and attractions. But the fully-immersive 360° experience has now captured the homebound audience of armchair travelers.“Actually,” comments Mr. Graham, “It’s best to sit in a swivel chair to take full advantage of the 360° environment that surrounds you.”Recommended AI News: Factorin Reports $500 Million Transaction Turnover & 246k Processed Invoices Since in One YearSteve Perillo adds, “No, you’re not really watching a sunset over Montego Bay, but your brain believes you are. Look down and see the sand. Look up at the sky. Look behind you at the kids playing. It all feels so real!”Virtual reality video can be enjoyed on a flat screen by giving you mouse control over the entire environment. It can be enjoyed on a tablet or smart phone by using those devices like a “window-pane”.But the ultimate experience is enjoyed with special headsets that immerse you into the scene. You simply insert your smart …

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Virtual reality arcade in Shops at Rockvale permanently closed because of COVID-19

virtual reality arcade in shops at rockvale permanently closed because of covid-19

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SwitchVR, a virtual reality arcade in the Shops at Rockvale, is now permanently closed.Rick Palmer, who opened SwitchVR in November 2018, announced the decision June 1 week, saying the business closures meant to slow the spread of COVID-19 prompted the decision.“The ride was certainly bumpy but we were on a path that was smoothing out.  Unfortunately, a large crater (covid 19) made it impossible for us to continue this journey,” Palmer wrote in a post on SwitchVR’s Facebook page.

“We started SwitchVR from the ground up creating one of the coolest virtual reality arcade and gaming centers around.  I’ve tried to remove emotion as we closed her up but it’s impossible to be cold hearted when you’ve put so much into something just for it to end abruptly,” he wrote.


Palmer, who also owns Bounce House Rentals of Lancaster County, was featured in an LNP | Lancasteronline article April 5 about commercial tenants struggling to pay rent on businesses they were forced to keep closed. 

“If we were cash happy, we could survive through this. … But we were kind of living on the edge as it was,” Palmer said in early April.





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Chester’s first virtual reality centre ceases trading under lockdown

chester’s first virtual reality centre ceases trading under lockdown

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Another Chester city centre business has disappeared during lockdown.The Virtual Reality Escapes centre opened in Upper Northgate Street in September 2017. But the unit on the ground floor of Royal House has now been completely stripped, the website is deactivated and the external signage has disappeared. Owner Matt Caplan confirmed: “We have closed down unfortunately. The lease was due to expire on 18 May and it’s just with the whole situation at the moment, it didn’t make sense to renew it.” The VRE centre was the first such place in Chester and one of the largest in the region with six booths where gamers could either play individually or be networked into the same game. This meant it was good for children’s birthday parties and corporate events like team-building.

Matt Caplan, left, with VRE manager Alex Robinson when the business first opened.

Players put on a headset to enter a 3D world with a range of experiences for all ages. Matt said the business tended to be booked up at weekends but was not busy enough during the week and was ‘never that viable’, making a small loss in its third year of operation. He fears for the …

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Georgian College applying virtual reality technology in nearly every program

georgian college applying virtual reality technology in nearly every program

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NEWS RELEASE
GEORGIAN COLLEGE
*************************
Before the urgent need to offer experiential learning in a remote way came about due to COVID-19, Georgian College has been on the cutting edge of immersive technology, offering virtual hands-on learning to a number of programs – and there is more to come.

“Georgian has already been exploring VR (virtual reality) and simulation technologies in a variety of our programs,” said Kevin Weaver, Vice President, Academic.

“It only makes sense for Georgian to accelerate these efforts and continue to be a leader. Georgian, even before COVID-19, was intentionally moving in this direction. It is even more important now as we find ourselves not able to deliver in-person activity at this time,” said Weaver.

As a professor in the paramedic program, Rob Theriault was seconded to the position of Immersive Technology Lead well before COVID-19, illustrating the importance Georgian had already placed on immersive technology and experiential learning platforms.

“Virtual reality, unlike any other educational technology, provides experiential learning, where students can do things with their hands, think critically and make decisions that have measurable results,” said Theriault.

Theriault describes the following scenario: Just outside of a patient’s room, two nursing students meet, wash their hands …

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Georgian College turning to virtual reality in wake of pandemic

georgian college turning to virtual reality in wake of pandemic

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NEWS RELEASE
GEORGIAN COLLEGE
*************************
Before the urgent need to offer experiential learning in a remote way came about due to COVID-19, Georgian College has been on the cutting edge of immersive technology, offering virtual hands-on learning to a number of programs – and there is more to come.

“Georgian has already been exploring VR (virtual reality) and simulation technologies in a variety of our programs,” said Kevin Weaver, Vice President, Academic.

“It only makes sense for Georgian to accelerate these efforts and continue to be a leader. Georgian, even before COVID-19, was intentionally moving in this direction. It is even more important now as we find ourselves not able to deliver in-person activity at this time,” said Weaver.

As a professor in the Paramedic program, Rob Theriault was seconded to the position of Immersive Technology Lead well before COVID-19, illustrating the importance Georgian had already placed on immersive technology and experiential learning platforms.

“Virtual reality, unlike any other educational technology, provides experiential learning, where students can do things with their hands, think critically and make decisions that have measurable results,” said Theriault.

Theriault describes the following scenario: Just outside of a patient’s room, two nursing students meet, wash their hands …

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EICC offers augmented and virtual reality application class

Information Access and Management (IAM) Platform powers IAM Network - 60,000 + engaged information professionals worldwide.

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CLINTON — The move of thousands of high school and college students to online education due to COVID-19 has illustrated the importance of augmented and virtual reality applications. That trend is expected to continue even after the pandemic has subsided, according to Eastern Iowa Community Colleges.EICC trains students for positions in the AVR field. Its intensive, short-term program provides training leading directly into the employment market.Students curious about what AVR is all about and interested in learning more now have the opportunity to participate in a four-week Survey of Augmented and Virtual Reality summer class. Students completing the class can receive three college credits.
The college will host a Facebook Live information session at 6 p.m. June 11 to answer questions about the program and summer class. People can join in at facebook.com/easterniowacommunitycollegeThis is a hands-on class in which participants create actual 3D models used in AVR projects, experience coding with C# and program with Amazon Sumerian.

The class begins June 29 and is delivered online using Zoom. Class times are from noon to 4 p.m. Monday through Thursday.AVR is used extensively both in education and industry. It brings subjects alive, providing lab experiences for students who normally …

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Why the Marine Corps is eyeing new virtual reality flight simulators for recruiting events

why the marine corps is eyeing new virtual reality flight simulators for recruiting events

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The Marine Corps is searching for new virtual reality flight simulators to bring more pilots into the service amid a pilot shortage. Virtual reality technology is evolving quickly and these simulators can provide a “strikingly realistic experience” to potential applications that currently isn’t available in traditional recruiting settings, according to Maj. Brian Spooner, an aviation assistant for officer procurement with the Marine’s Western Recruiting Region. That’s why Marine Corps Recruiting Command is looking to procure at least six virtual reality flight simulators the Marine Corps Flight Orientation Program could share with applicants at recruiting events, per a request for information the service issued in May. Spooner said AAOPs have been eyeing updated simulators for roughly two years and that he had the opportunity to learn more about how the service could incorporate them into the Marine Corps Flight Orientation Program at the Interservice/Industry Training Simulation and Education Conference in 2019. “All of the AAOPs in Marine Corps Recruit Command felt the VR platforms would allow us to travel easier, spend less money, offer a more reliable recruiting platform, and have the ability to upgrade the technology over time,” Spooner said in an email to Marine Corps Times. …

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